Weare proud to announce the new release of the Owl engine.

What's Changed

  • Preparation for next release by Silmaen in #91
  • Gendoc improvement by Silmaen in #92
  • Upgrade of dependencies by Silmaen in #94
  • Better package Checker by Silmaen in #95
  • Some corrections of code inspection issues by Silmaen in #96
  • Vulkan corrected by Silmaen in #98
  • repair gcc compilation by Silmaen in #99
  • Some corrections of code inspection issues by Silmaen in #97
  • Reorganize code for input, video, window by Silmaen in #100
  • Null API in Yaml read by Silmaen in #101
  • Serial Device manager in main engine. by Silmaen in #102
  • bump 3rdParty versions by Silmaen in #103
  • add Expected by Silmaen in #104
  • correct minor things by Silmaen in #105
  • Update 3rd parties by Silmaen in #106
  • Adding Mesh structure by Silmaen in #107
  • Add support for loading obj, glb/gltf & fbx files by Silmaen in #108
  • new ci system by Silmaen in #109
  • issue with packages by Silmaen in #110
  • issue with packages by Silmaen in #111
  • issue with packages by Silmaen in #112
  • Vulkan optimisation by Silmaen in #113
  • Add Background Management by Silmaen in #114
  • Add Editor settings management by Silmaen in #115
  • Correct resizing by Silmaen in #116
  • Add Possibility to pause the game by Silmaen in #117
  • Add visibility attributes by Silmaen in #118
  • Migrate Shaders to slang by Silmaen in #119
  • Feature/improved gcov r by Silmaen in #120
  • First mechanism for level change by Silmaen in #121

Full Changelog: here

You need to be logged in to leave comments.

Registration is free.

person_add Register