Weare proud to announce the new release of the Owl engine.
What's Changed
- Preparation for next release by
Silmaenin #91 - Gendoc improvement by
Silmaenin #92 - Upgrade of dependencies by
Silmaenin #94 - Better package Checker by
Silmaenin #95 - Some corrections of code inspection issues by
Silmaenin #96 - Vulkan corrected by
Silmaenin #98 - repair gcc compilation by
Silmaenin #99 - Some corrections of code inspection issues by
Silmaenin #97 - Reorganize code for input, video, window by
Silmaenin #100 - Null API in Yaml read by
Silmaenin #101 - Serial Device manager in main engine. by
Silmaenin #102 - bump 3rdParty versions by
Silmaenin #103 - add Expected by
Silmaenin #104 - correct minor things by
Silmaenin #105 - Update 3rd parties by
Silmaenin #106 - Adding Mesh structure by
Silmaenin #107 - Add support for loading obj, glb/gltf & fbx files by
Silmaenin #108 - new ci system by
Silmaenin #109 - issue with packages by
Silmaenin #110 - issue with packages by
Silmaenin #111 - issue with packages by
Silmaenin #112 - Vulkan optimisation by
Silmaenin #113 - Add Background Management by
Silmaenin #114 - Add Editor settings management by
Silmaenin #115 - Correct resizing by
Silmaenin #116 - Add Possibility to pause the game by
Silmaenin #117 - Add visibility attributes by
Silmaenin #118 - Migrate Shaders to slang by
Silmaenin #119 - Feature/improved gcov r by
Silmaenin #120 - First mechanism for level change by
Silmaenin #121
Full Changelog: here
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